November 2007
9 posts
Final (?) Build →
The latest build of my project. Hold Space and blow. Hit enter to move on to the next image.
Blowable Computer Interface →
I’ve been shown up.
Project Build as of 11/7/07 →
The latest build. MouseY controls the blow point, but the wind only blows when the left mouse button is pressed. The right mouse button moves to the next image.
Problems
I’ve run into a few problems. I came up with an ingenious solution to detecting whether the wind (or breath) is blowing or not. It involved a bending piece of metal and some delicate positioning. However, I don’t think that can be done very easily, so it must be put off until everything else is finished. Additionally, my mouse buttons refuse to de-solder and come off the board. My...
October 2007
6 posts
Assignment 3: Mouse Hack, V1 →
This is the software side of the hacked mouse image gallery. The hardware side has not yet been implemented. When run in a browser, the processing program tends to lag. Keys 1-8 control blow points. The ‘n’ key moves to the next image. The concept for this project came from a brainstorming time in class. I was planning on creating something involving an air pump, and Justin Herrara...
Assignment 2: Mouse Input in Processing →
Translating my Actionscript program into Processing was fairly painless. Functions and syntax are fairly similar in both languages. I did get stuck when I tried to draw something outside of the draw() and setup() functions, but I figured out the problem eventually. I still don’t quite understand how drawing functions work, but I’ll figure it out with experience. I would have...
Assignment 1: Mouse Input →
My intent was to make this game so obvious that no explanation is required. I’m not sure how well I achieved that goal. In the game, the cursor gets appears as it gets closer to a hidden point. When the point is found, it flashes, then moves to a different location. Mouse input is used to detect proximity, not to determine the position of anything. Initially I was going to make a box...
init()
initialising special topics development blog